Project Tuatara Launch at Intel Extreme Masters: ComicCon New York, October 8-10, 2010

Tony Bussert

October 15th, 2010
by Tony Bussert

Here’s a great write up by Dave Lashmet on Project Tuatara at the Intel Extreme Masters Event at ComiCon New York:

Written by Dave Lashmet, with pictures by Jari Honkanen

“The big event at this season’s North American stop at Intel Extreme Masters was the launch of a new concept prototype, which we dubbed “Project Tuatara.”  As background, you should know that a Tuatara is a 30″ long carnivorous night hunting lizard.  And there’s the reason for our naming a projector after this beast…  See, “Project Tuatara” is a 30″ long non-firing replica of a rifle with a PicoP®  inside, that lets you play first- or third person perspective video games in the dark.

Now, most of these first person games tend to be shooters.  And at ComicCon, we launched Project Tuatara in cooperation with CapCom’s Lost Planet 2 for PC.  You can see a “Lost Planet” all around,  because the infinite focus and instant color creation of the PicoP Display Engine let you use a projector as a digital flashlight.  Granted, this also requires a pretty beefy computer to build a photorealisitc image.  That’s why we used a top-of-the-line machine from Intel, with Core i7 Extreme.  Beides the projector, the game title and the PC, the secret sauce is in a tracking module that records your movement and sends this to the PC like mouse commands.  The net result is PC gaming display that is backward compatible to any first- or third-person game.  And because it looks like a rifle, these tend to be shooter games.  This is a huge market: there’s 75 million avid players of these games, across multiple platforms, including PC’s.  And one top-performing title can sell 20 million units.  Capcom’s Lost Planet series is clearly a AAA title, and the graphics, story and artwork were amazing.  That’s why we combined our launch with Lost Planet 2 for PC.

We will post the transcripts of the speeches at the press conference as soon as we can transcribe them.  Until then, here’s some pictures and annotations…

Intel, Capcom & Microvision joint press conference is starting, Dave is the MC

You can see the Lost Planet 2 trailer running in the background, on the two large screens.  These four PC’s are also playing the new game.

Keiji Inafune, Head of R&D, Capcom, speaks of Loss Planet 2 and also speaks very highly of Project Tuatara

Inafune-san knows what he’s talking about.  He worked his way from a graphic designer for CapCom to lead all its game design.  Fortunately, Inafune-san also got to play with Project Tuatara before his speech.  So his remarks were from a top expert in the world…

Mike Fritts speaks about Project Tuatara and Infinite Reality Gaming

Mike is the Vice President for Sales, Marketing and Business Development at Microvision.  He focused on “Infinite Reality Gaming,” Intel and CapCom.  And “infinite reality gaming” means that your walls, floors and ceiling extend to infinity with a video game like Lost Planet 2 for PC and Project Tuatara.

Jeff Abbate, Director of Marketing – Visual Computing, Intel, speaks of Intel Core i7 Extreme Edition and how it powers

Jeff leads the group at Intel that helps optimize video games to work with Intel-based PC platforms.  So, he has a deep understanding of video games.  Jeff thought that Project Tuatara was a new class of gaming experience, and he loved LP2.  To learn more, please see his comments in our press release.

Gamers waiting in line to experience Project Tuatara

That is Microvision’s Andrew Rosen in the foreground.  He joined our away team at Intel Extreme Masters as “Master at Arms.”  See, Andrew designed five generations of our gaming prototypes, culminating in Project Tuatara, the wireless HD version of the concept demonstrator.

Huge Intel IEM Booth (~100x100, or bigger? ), Project Tuatara Experience inside the structure in the center

The line for Project Tuatara was constant, and it varied from 10 minutes to two hours.  We had two rooms running this demo, and over 1000 people saw it.  Overall, people loved it.  But my favorite reaction came from two twin fourteen year olds, who called it “revolutionary.”  That was pretty cool.

Intel Extreme Masters (IEM), Electronics Sports League (ESL), American Championship Finals competition was going on over the weekend

Intel Extreme Masters is a competition as well as an exhibition.  And here’s a picture of the competitive side of the giant Intel booth.  To be a professional video game player requires extensive knowledge of the game, stunning reaction time and very fast deliberation.

Project Tuatara Gaming Gun & Our Intel Staffer

Last picture.  We had over a dozen temporary staff members work with us for the three days of Comic Con.  All of them had a great time.  For my part, I can still see the giant Gordiant from Lost Planet 2 for PC in my mind’s eye.  This game was visually arresting using Project Tuatara.”

Thanks for the great write up Dave!

This entry was posted on Friday, October 15th, 2010 at 9:47 AM and is filed under Gaming, Industry News.
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3 Responses to “Project Tuatara Launch at Intel Extreme Masters: ComicCon New York, October 8-10, 2010”

  1. G.T. Says:

    Its obvious you guys have an amazing solution out there…I wonder how long it takes to adapt a game to work with your gamegun…I wish you guys the best , and hope that you can expedite to path to market…Investors would love to hear that its definately going to market…you don’t have to say when…just that it is….Its time to get aggressive with some of your PR responsibilities…always a demo goes nowhere…

  2. steve Says:

    I hope that the gaming gun will be built to accept a standard Showwx that slides into a receiver on the gun rather than be built in to the gun. That way, one showwx can do double duty as a game controller and then be detached to use as a regular pico projector for watching video from a smart phone/ipod/pc. In fact, a number of game controllers might be developed around the standard showwx with a receiver on each controller so that one showwx can be used between a number of different types of gaming controllers.

  3. Seems like yet another drain on resources?

    This “project” may produce some meaningful revenues in the next 2 to 3 years!!!